Pharmacy Practice Faculty Publications
Document Type
Article
Publication Date
6-25-2015
Journal Title
American Journal of Pharmaceutical Education
Volume
79
Issue
5
First Page
1
Last Page
10
Article Number
65
Abstract
Objective. To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game.
Methods. First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy – Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults’ experiences and game experiences. Wilcoxon signed rank tests were used to determine changes.
Results. One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved.
Conclusion. Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.
Keywords
Empathy, attitudes, pharmacy students, geriatrics, game
Recommended Citation
Chen, Aleda M.H.; Kiersma, Mary E.; Yehle, Karen S.; and Plake, Kimberly S., "Impact of an Aging Simulation Game on Pharmacy Students’ Empathy for Older Adults" (2015). Pharmacy Practice Faculty Publications. 223.
https://digitalcommons.cedarville.edu/pharmacy_practice_publications/223